I finished the Tracker unit the other day and started the process of
uploading and fixing any errors that came up with the website tool.
Unsurprisingly I had several 'wall thickness' issues just like before,
but thankfully they were minor issues rather than anything substantial.
My attempts to model the character and smaller details with the minimum
thickness requirements in mind had worked and there was nothing on the
model that was too thin! Yay!
I was really pleased about this, it meant I had effectively addressed all the problems I'd had previously meeting requirements and meant I didn't have to fumble around trying to rescale or alter parts of the model that could have caused problems or undesirable changes to the way it looked. I also didn't had to scale up the model at all (which I had to do last time) which increases the price of printing massively.
The majority of the issues I had was with sections of the shirt being too thin. Within 3DsMax I found this was because while building the model I had accidentally grabbed the mesh behind the shirt (the Ork's body) and pulled it forwards. This meant the wall was much thinner in those sections. This was easy to fix as I just moved the internal mesh backwards.
Another minor issue I had was with a band on the Ork's arm. The band itself was fine but in one section the Ork's arm dipped inwards following its musculature, resulting in the band not interesting the arm mesh at this specific point, making it too thin. Again this was very easy to fix by just raising the mesh at this point so it properly intersected.
The only other problem I had with the mesh was due to the way I had broken it up. Breaking the mesh is not really necessary but I have chosen to do it as it will make painting in all the details much easier. While building the model I was very careful to ensure the arms, head and backpack would be detachable and purposefully made the geometry easy and clean to break at these points. This meant that once I was done modelling I could pull these parts away from the main body and use a very simple sprew to connect them (ensuring there was no floating parts as is required to print).
I was really pleased about this, it meant I had effectively addressed all the problems I'd had previously meeting requirements and meant I didn't have to fumble around trying to rescale or alter parts of the model that could have caused problems or undesirable changes to the way it looked. I also didn't had to scale up the model at all (which I had to do last time) which increases the price of printing massively.
The majority of the issues I had was with sections of the shirt being too thin. Within 3DsMax I found this was because while building the model I had accidentally grabbed the mesh behind the shirt (the Ork's body) and pulled it forwards. This meant the wall was much thinner in those sections. This was easy to fix as I just moved the internal mesh backwards.
Another minor issue I had was with a band on the Ork's arm. The band itself was fine but in one section the Ork's arm dipped inwards following its musculature, resulting in the band not interesting the arm mesh at this specific point, making it too thin. Again this was very easy to fix by just raising the mesh at this point so it properly intersected.
The only other problem I had with the mesh was due to the way I had broken it up. Breaking the mesh is not really necessary but I have chosen to do it as it will make painting in all the details much easier. While building the model I was very careful to ensure the arms, head and backpack would be detachable and purposefully made the geometry easy and clean to break at these points. This meant that once I was done modelling I could pull these parts away from the main body and use a very simple sprew to connect them (ensuring there was no floating parts as is required to print).
This in itself didn't actually cause problems, but it was the sharpness
of some of the angles caused by 'capping' the ends that became to thin.
Thankfully this was relatively easy to fix. I was able to simply extrude
some of the faces in these problem areas out slightly to reduce the
sharpness of the angle. I am fully aware doing this will prevent the
parts fitting back together perfectly but I don't think it will be
difficult to shave the extruded parts down or cut them off entirely.
This shows the slight addition to the mesh I needed to make to prevent the wall being too thin around the break off point of the arm. |
A few things to bear in mind for my next model:
- Be careful not to select parts of the mesh behind that which I am currently working on
- Make sure all smaller details are fully interesting the main mesh, especially in parts where the model changes shape under the details
- Ensure sections of the model that are being broken off don't leave sharp angles/thin walls
I have uploaded the model to Shapeways and have an estimated delivery date of the 4th of March. So far I have been receiving the models on the expected shipping date, so with any luck I should have the model by some time next week.
Excellent progress. Looking forward to the results.
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